That makes Rise sound less distinct than it is though as while it undoubtedly shares some assets with the last game the series has always regularly recycled creatures and concepts as a matter of course. Both have been in previous Monster Hunter games and the 14 different weapons types, that you choose between before starting a hunt, are exactly the same as Monster Hunter: World. The demo features two quests: one to fight a Great Izuchi and the other the tougher challenge of a Mizutsune. Instead of following firebugs, as in World, you’re now directed towards one of a handful of possible locations by a simple objective arrow, but the open world is large and you’re free to explore it however you want, picking up additional resources along the way or fighting smaller creatures. Your role is to hunt them for food and as a resource for creating new armour, weapons, and items. The game’s set in a pseudo-medieval world where monsters (mostly dragons and dinosaur-like creatures) exist as part of a well-established ecosystem.
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